home *** CD-ROM | disk | FTP | other *** search
- =======================
- Apache Havoc V1.1C Demo
- =======================
-
- Contents
- - About Apache Havoc
- - Getting Started
- - What's Missing From the Demo
- - Keyboard Controls
- - Joystick Controls
- - High Resolution Support
- - 3D Graphics Cards
- - Trouble Shooting
- - Contacts
- - Ordering Information
-
- -------------------------------------------------------------------------------
- About Apache Havoc
- -------------------------------------------------------------------------------
-
- Apache Havoc is a combat flight simulator showcasing two adversary
- helicopters, namely; the American AH-64D Apache Longbow and the Russian Mi-28N
- Havoc-B.
-
- Both of these formidable gunships are capable of day, night and all weather
- missions and able to operate away from base for extended periods at the front
- line.
-
- Apache Havoc provides an accurate simulation of both helicopters including
- realistic flight dynamics, authentic weapons systems and detailed cockpits,
- displays and instruments.
-
- There are three huge, real world combat zones, accurately modelled from
- digital data. The terrain is rugged and covered in dense forest canopy, making
- 'line of sight' tactics a real part of the gameplay. The forest is penetrated
- by roads, rivers and electricity pylons creating a landscape ideally suited to
- low-level helicopter combat.
-
- Apache Havoc features in excess of 50 different vehicles all of which are
- highly detailed and articulated and have realistic payloads.
-
- The campaign 'engine' is fully dynamic and reactive. There are no scripted
- events or outcomes. The war rages continuously, even when you are at a base
- re-arming and re-fuelling. Your skill and judgement will determine success or
- failure.
-
- Variable weather conditions create atmosphere. Flying combat missions in
- adverse weather and poor lighting conditions adds another dimension to the
- game.
-
- The player may choose to fly from either an American or Russian standpoint. In
- multi-player games players may choose to fly co-operatively or competitively.
-
- -------------------------------------------------------------------------------
- Getting Started
- -------------------------------------------------------------------------------
-
- STARTING
-
- Apache Havoc is a Windows 95/98 product.
-
- Please note that a Direct3D compatible graphics accelerator card is required
- to run Apache Havoc.
-
- Apache Havoc needs the full resources of your computer so terminate all other
- running applications before starting.
-
- Double click on the Apache Havoc shortcut created by the installation program.
- The first time that you run Apache Havoc, the program converts graphics files
- to match your graphics accelerator card. This process takes a few minutes but
- will depend on the speed of your processor. Thereafter this process is not
- required and loading times will be significantly shorter.
-
-
-
- EXITING
-
- To exit Apache Havoc return to the Main Menu screen and click on the left
- arrow.
-
- Alternatively, press Ctrl+X at any time.
-
-
-
- GETTING IN THE AIR - FAST!
-
- If you want to get in the air quickly, from the Main Menu screen:-
-
- 1. Click on 'Combat Missions'
-
- 2. Click on 'Free Flight'
-
- 3. Select a scenario: 'Cuban Crisis' (the only scenario available in the demo)
-
- 4. Click on the right arrow
-
- 5. Select a gunship: 'Apache' or 'Havoc'
-
- You will be transferred to a base and placed in the cockpit.
-
-
-
- FIRST FLIGHT
-
- The keyboard controls for flight are the same for both the Apache and Havoc.
-
- Take-off sequence:-
-
- 1. Release rotor brake 'R'.
-
- 2. Release wheel brake 'B'.
-
- 3. Increase collective to 65 - 75% 'Q' (the % value is displayed on the
- head-up display).
-
- 4. The helicopter will rise slowly, check altitude and rate of ascent.
-
- 5. Align the helicopter to the desired heading by applying the tail rotor 'Z'
- and 'X'.
-
- 6. Push the cyclic forward gently (up arrow) to initiate forward movement.
-
- 7. Adjust the collective to maintain a constant altitude 'Q' and 'A'.
-
- 8. The tail rotor will have a reduced effect as you increase speed to around
- 60 knots (Apache) or 110 km/h (Havoc). To turn you must use the cyclic to
- bank the helicopter left or right (left and right arrow keys).
-
- 9. Reduce forward speed by gently pulling back on the cyclic (down arrow) and
- adjusting the collective to prevent the helicopter from climbing 'Q' and
- 'A'.
-
- 10.Try to come to a hover by reducing forward speed to zero. Alternatively, at
- speeds below 20 knots (40 km/h) engage hover-hold 'H'. Hover-hold is
- disengaged with any cyclic input or by pressing 'H'.
-
- Landing Sequence:-
-
- 1. From the hover position adjust collective 'Q' and 'A' to give a slow rate
- of descent, approximately 60%.
-
- 2. Use the cyclic to maintain position (arrow keys).
-
- 3. Use the tail rotor to align the helicopter to the desired heading 'Z' and
- 'X'.
-
- 4. Settle gently on the ground taking care to avoid ground objects and parked
- aircraft.
-
- 5. Reduce collective to zero 'A'.
-
- 6. Apply wheel brake 'B'.
-
- 7. Apply rotor brake 'R'.
-
- -------------------------------------------------------------------------------
- What's Missing From the Demo
- -------------------------------------------------------------------------------
-
- The following items have been removed from the demo version (in order to
- reduce the program size):-
-
- - 'Caspian Black Gold' scenario (Georgia)
- - 'The Opium Wars' scenario (Thailand/Myanmar/Laos)
- - night time cockpit graphics
- - music
- - some sound effects and speech
-
- -------------------------------------------------------------------------------
- Keyboard Controls
- -------------------------------------------------------------------------------
-
- GAME KEYS
-
- Ctrl+Q Quit mission/campaign
- Ctrl+X Exit game
- P Pause (single player)
- Ctrl+= Increase time acceleration (single player)
- Ctrl+- Decrease time acceleration (single player)
-
- MAP SCREEN KEYS
-
- Enter Toggle cockpits/menus
- Arrow keys Scroll map
- Shift+Arrow keys Scroll map (coarse)
- Alt+Arrow keys Scroll map (fine)
- < Zoom out
- > Zoom in
- Tab Move inset map
-
- FLIGHT CONTROL KEYS
-
- R Rotor brake engage/disengage
- B Wheel brakes
- Q or = Increase collective
- A or - Decrease collective
- Arrow keys Cyclic
- Z Tail rotor left
- X Tail rotor right
- T Trim
- Shift+T Clear trim
- G Auto-pilot
- H Hover-hold
-
- WEAPONS AND COUNTERMEASURES KEYS
-
- Backspace Select next weapon
- Shift+Backspace Select previous
- Ctrl+Backspace Weapons safe
- Alt+Backspace Select turret gun
- Spacebar Fire weapon
- S Increase rocket salvo size
- Shift+S Decrease rocket salvo size
- L Hellfire LOBL/LOAL toggle (Apache)
- C Release chaff
- F Release flare
- J Radar jammer
- I IR jammer
- Ctrl+C Auto-countermeasures
-
- TARGETING KEYS
-
- Select Target Acquisition System
- Insert Ground radar
- Home Air radar
- Page Up IHADSS (Apache) / HMS (Havoc)
- Delete FLIR
- End DTV (Apache) / LLLTV (Havoc)
- Page Down DVO (Apache)
-
- Radar Controls
- Numpad 4 Scan left
- Numpad 5 Scan centre
- Numpad 6 Scan right
- Numpad 8 Increase scan size
- Numpad 2 Decrease scan size
- Numpad + Increase range
- Numpad - Decrease range
- Numpad 9 Increase target priority (ground radar)
- Numpad 3 Decrease target priority (ground radar)
- Numpad 1 Engage auto-target
- Numpad 7 Toggle allied aircraft (air radar)
- Numpad * Toggle single/continuous sweep
- Numpad / Activate single radar sweep
- Numpad Enter Lock/unlock target
- Ctrl+Numpad Enter Padlock target
- Numpad 0 Select next target
- Shift+Numpad 0 Select previous target
- Ctrl+Numpad Del Switch off
-
- TADS (Apache) / EOS (Havoc) Controls
- Numpad 4 Pan left
- Numpad 5 Pan centre
- Numpad 6 Pan right
- Numpad 8 Pan up
- Numpad 2 Pan down
- Numpad + Increase zoom
- Numpad - Decrease zoom
- Numpad Enter Lock/unlock target
- Ctrl+Numpad Enter Padlock target
- Numpad 0 Select next target
- Shift+Numpad 0 Select previous target
- Ctrl+Numpad Del Switch off
-
- IHADSS (Apache) / HMS (Havoc) Controls
- Ctrl+Numpad 4/6/8/2 Pan fixed cockpit single view
- Shift+Numpad 4/6/8/2 Pan fixed cockpit full extent
- Alt+Numpad 4/6/8/2 Pan virtual cockpit
- Numpad Enter Lock/unlock target
- Ctrl+Numpad Enter Padlock target
- Numpad 0 Select next target
- Shift+Numpad 0 Select previous target
- Ctrl+Numpad Del Switch off
-
- COCKPIT KEYS
-
- M Acknowledge master caution
- W Select next waypoint
- Shift+W Select previous waypoint
- Y Wiper
- Alt+Y Toggle intermittent wipe
- K Select next IHADSS (Apache) / HUD (Havoc) colour
- Shift+K Select previous IHADSS (Apache) / HUD (Havoc) colour
- Alt+K Toggle HUD size (Havoc)
- N Toggle night vision - PNVS (Apache) / NVG (Havoc)
- Ctrl+F Activate fire extinguisher
- O Engage bob-up overlay (press again to re-centre)
- Ctrl+O Disengage bob-up overlay
- V Toggle navigation lights
-
- MULTI-FUNCTION DISPLAY KEYS (Apache)
-
- Cycle MFD Pages
- [ Select next left MFD page
- Shift+[ Select previous left MFD page
- Ctrl+[ Left MFD on/off
- ] Select next right MFD page
- Shift+] Select previous right MFD page
- Ctrl+] Right MFD on/off
-
- MFD Page Shortcuts
- Ctrl+1 to 8 Select page for left MFD
- Alt+1 to 8 Select page for right MFD
- 1 Ground radar
- 2 Air radar
- 3 TADS
- 4 TSD
- 5 ASE
- 6 Weapon
- 7 System
- 8 Engine
-
- Other MFD Controls
- E Increase TSD and ASE range
- Shift+E Decrease TSD and ASE range
- D Select next TSD declutter level
- Shift+D Select previous TSD declutter level
- Ctrl+A Toggle ASE auto-page
-
- MESSAGE KEYS
-
- Tab Display message menu
- Ctrl+Tab Repeat message
-
- COCKPIT VIEW KEYS
-
- Main Cockpit Views
- F1 Forward view
- Ctrl+F1 Toggle cockpit graphics
- Shift+F1 Default cockpit configuration (640x480 resolution)
- F2 Instrument view
- Ctrl+F2 Toggle overlaid cockpit displays
- F3 Left MFD (Apache), TV (Havoc)
- Ctrl+F3 Decrease display resolution
- F4 Right MFD (Apache), large HUD (Havoc)
- Ctrl+F4 Increase display resolution
-
- View Panning
- Ctrl+Arrow keys Pan fixed cockpit single view
- Shift+Arrow keys Pan fixed cockpit full extent
- Alt+Arrow keys Pan virtual cockpit
-
- EXTERNAL VIEW KEYS
-
- Select Object To View
- F5 View player's gunship
- Shift+F5 View player's target
- Alt+F5 Toggle IHADSS or HUD display on 'Chase' camera
- F6 View next force (air/ground/sea)
- Shift+F6 View previous force
- Ctrl+F6 Toggle force side
- F7 View next object in force
- Shift+F7 View previous object in force
- Ctrl+F7 View nearest object in force
- Alt+F7 Toggle object text
-
- Select Camera
- F9 Chase camera
- Shift+F9 Reset chase camera position
- Alt+F9 Toggle chase camera lock
- F10 Fly-by camera
- Shift+F10 Drop camera
- F11 Auto-action camera
- Shift+F11 Cinematic camera
-
- Camera Zoom And Panning
- < Zoom out
- > Zoom in
- Alt+Arrow keys Pan
-
- -------------------------------------------------------------------------------
- Joystick Controls
- -------------------------------------------------------------------------------
-
- Button 1 Fire weapon
- Button 2 Select weapon
- Button 3 Select next target
- Button 4 Padlock target
- POV hat/coolie hat Steer virtual cockpit
-
- -------------------------------------------------------------------------------
- High Resolution Support
- -------------------------------------------------------------------------------
-
- The first time that you play Apache Havoc the 'in-flight' 3D visual resolution
- is set to 640x480 and the cockpit graphics are drawn. If you prefer to fly
- without the cockpit graphics then press Ctrl+F1.
-
- When the cockpit graphics are not drawn the IHADSS display is still visible in
- the Apache and the HUD and HMS displays are still visible in the Havoc. In
- addition, vital displays are overlaid on the screen. The Apache multi-function
- displays (MFDs) appear in the lower left and right corners. The Havoc TV
- display appears in the lower left corner (when in use) and the Threat Warning
- Display appears in the lower right corner. If you prefer that these displays
- are not drawn then press Ctrl+F2.
-
- If your 3D card can support display resolutions higher than 640x480 then you
- can increase the resolution by pressing Ctrl+F4. The new display resolution
- appears momentarily in the top centre of the screen (width x height). Press
- Ctrl+F4 to increase the resolution further.
-
- Apache Havoc will allow you to increase the display resolution to the highest
- resolution supported by your 3D card. However, the highest resolution may be
- limited as Apache Havoc requires a certain amount of memory for textures.
-
- To decrease the display resolution press Ctrl+F3.
-
- IF INCREASING THE SCREEN RESOLUTION LEAVES YOU LOOKING AT A BLANK SCREEN IT IS
- LIKELY THAT THE DISPLAY RESOLUTION HAS EXCEEDED THE REFRESH RATE OF YOUR
- MONITOR. PRESS Ctrl+F3 TO REDUCE THE RESOLUTION.
-
- The screen resolution that you choose becomes the default resolution for
- subsequent games or until you change it again.
-
- Please note that changing displays may take a few seconds and may cause the
- display to glitch.
-
- Apache Havoc only supports a 'full screen' cockpit at 640x480 resolution. As
- you increase the display resolution the cockpit appears as an inset in the
- centre of the screen. You may prefer to turn off the cockpit graphics at
- higher resolutions and use the overlaid displays. The inset cockpits are
- useful to see other cockpit instruments (especially if your IHADSS or HUD
- displays are damaged).
-
- You can restore the default display resolution with cockpit graphics enabled
- by pressing Shift+F1.
-
- The menu screens are always displayed at 640x480 resolution.
-
- IF THE PROGRAM CRASHES WHILST ATTEMPTING TO SWITCH TO AN UNSUPPORTED DISPLAY
- RESOLUTION, RE-RUN THE PROGRAM USING THE /3dreset COMMAND LINE OPTION. REFER
- TO TROUBLE SHOOTING.
-
- -------------------------------------------------------------------------------
- 3D Graphics Cards
- -------------------------------------------------------------------------------
-
- LATEST CHIPSET DRIVERS
-
- If you are experiencing problems with Apache Havoc graphics, we have included
- some graphics cards drivers for you to try installing. These are located on
- your CD in the directory called 'DRIVERS'.
-
- Please note that these drivers should only be used if you have problems with
- your graphics card. Whilst we have taken care to ensure that the drivers are
- the latest versions available, they are being constantly updated by the
- graphics card manufacturers.
-
- These drivers are not from the card manufacturers, but from the chipset
- manufacturers, so it is possible you may lose features added by your
- originally installed drivers.
-
- To get the latest chipset drivers you will need to visit the following
- websites:-
-
- For 3Dfx drivers:
- www.3dfx.com
-
- For 3Dlabs drivers:
- www.3dlabs.com
-
- For ATI drivers:
- www.atitech.ca
-
- For Chromatic Research drivers:
- www.chromatic.com
-
- For Matrox drivers:
- www.matrox.com
-
- For NVIDIA drivers:
- www.nvidia.com
-
- For Real3D drivers:
- www.real3d.com
-
- For Rendition drivers:
- www.rendition.com
-
- For S3 drivers:
- www.s3.com
-
- -------------------------------------------------------------------------------
- Trouble Shooting
- -------------------------------------------------------------------------------
-
- RE-INSTALLING
-
- If you re-install Apache havoc on to your PC then please ensure that the
- previous installation was completely removed. That is, in addition to
- un-installing Apache Havoc delete the Razorworks\aphavoc folder as well.
-
-
-
- STICKY KEYS
-
- Occasionally you may experience problems with 'sticky' keys. For example the
- torque value may continue to rise or fall even though you have released the
- collective key. Pressing and releasing the appropriate key will solve the
- problem (press 'Q' if the torque value is continuously rising, or press 'A' if
- the torque is continuously falling).
-
-
-
- MULTI-PLAYER CONNECTION PROBLEMS IN WINDOWS 98
-
- If your network card uses a Realtek 8029 chipset then you may experience an
- unstable connection in Windows 98 (not Windows 95). You can get updated
- drivers from the Realtek website (www.realtek.com.tw).
-
-
-
- GRAPHICS
-
- If you are experiencing problems with Apache Havoc graphics then please ensure
- that you have the latest drivers for your 3D graphics card. Refer to 'LATEST
- CHIPSET DRIVERS'.
-
- Apache Havoc terminates with "Unable to find a 3D graphics card ..."
-
- Apache Havoc requires that your PC has a 3D graphics card. If the program
- terminates with the message "Unable to find a 3D graphics card. Please ensure
- you have the latest drivers for your 3D card and have installed DirectX 6"
- then please ensure that you have a 3D graphics card with the appropriate
- drivers.
-
- Apache Havoc terminates with "Unable to allocate any hardware slot ..."
-
- The 3D graphics cards has run out of video memory. This may be because:-
-
- 1. The 3D graphics card has less than 4Mb of video memory. Apache Havoc
- requires the 3D graphics card to have a minimum of 4Mb of video memory.
-
- 2. It is possible that a previous application has not freed-up video memory
- and therefore that memory is not available to Apache Havoc. Rebooting the PC
- will clear the video memory.
-
- PowerVR
-
- Apache Havoc does not support some PowerVR cards. A PowerVR card may be
- present if the program terminates with the message "Unable to create Zbuffer
- surface: DDERR_NOZBUFFERHW".
-
- RivaTNT
-
- 3D graphics cards which use the RivaTNT chipset must have 'VSYNC' enabled
- otherwise flickering will occur. This may occur on other chipsets which have a
- switchable 'VSYNC'.
-
- Riva128
-
- The Riva128 chipset exhibits a graphical artefact in that the right hand and
- bottom edges of the 3D display have a 'dirty' edge. This can be rectified by
- running the program with the /3dce command line option.
-
- Invisible pylons and power lines
-
- This happens on 3Dfx chipsets, most notably on Voodoo2. This is because the
- hardware cannot render lines and the drivers provide this capability.
- Unfortunately the line drawing capability is broken on the latest drivers.
- Reverting to version 2.5 drivers will correct the problem.
-
-
-
- COMMAND LINE OPTIONS
-
- /3dce "3D clean edge"
-
- Cleans up the graphical artefact exhibited by Riva128 chipsets
- (see 'Riva128' above).
-
- /3dreset "3D reset"
-
- Sets the default screen resolution to 640x480. This may be
- required if the game crashed whilst attempting to use an
- unsupported display resolution.
-
- /cbar:[value] "city block approximation range"
-
- Sets the distance (in metres) at which city buildings
- approximate. The default value is 500 metres (/cbar:500). On
- faster PCs you can increase this value to reduce the 'pop-up'
- effect.
-
- /cg "clean graphics"
-
- Re-installs the graphics files from the CD.
-
- /dcdz:[value] "dynamics cyclic dead zone"
-
- Sets the joystick dead zone as a percentage. The default value
- is 0 (/dcdz:0).
-
- /ns "no sound"
-
- Disables sound if the program has problems with your sound
- card.
-
- If you are experiencing poor connection reliability in multi-player games the
- following options may help:-
-
- /cdrs:[value] "comms data record size"
-
- Sets the initial estimate for the maximum size of the campaign
- data (in bytes). If the value is too low the program will be
- slower connecting, too large will waste memory. The default
- value is 200000 (/cdrs:200000).
-
- /cist:[value] "comms initial sleep time"
-
- Sets the length of time (in milliseconds) the program will
- wait before sending packets. This is to allow DirectPlay to
- establish a stable connection and may vary with proprietary
- service providers. The default value is 500 (/cist:500).
-
- /cpt:[value] "comms packet timer"
-
- Sets the length of time (in seconds) the program will wait for
- a packet before re-requesting it. The default value is 5
- seconds (/cpt:5).
-
- /crls:[value] "comms re-send list size"
-
- Sets the number of packets kept in the history buffer. This is
- required for re-sending lost or corrupt packets. The default
- value is 1000 (/crls:1000). Increasing this value may improve
- reliability but requires more memory.
-
- /crl:[value] "comms re-request limit"
-
- Sets the number of times a missing packet will be
- re-requested. The default value is 10 (/crl:10).
-
- /crto:[value] "comms re-send timeout"
-
- Sets the length of time (in seconds) the program will wait for
- a re-requested packet before asking for it again. The default
- value is 1 second (/crto:1). This value may vary with service
- providers.
-
- /mur:[value] "maximum update rate"
-
- Sets the maximum update rate (in iterations per second) for
- the communication system. This is independent to the visual
- frame rate but will never exceed it. This may be used to limit
- the amount of packets sent and help avoid 'swamping' a
- connection.
-
- The default values vary according to the connection method:-
-
- IPX : 15 (/mur:15)
- Serial : 15 (/mur:15)
- Modem : 5 (/mur:5)
- TCP/IP : 5 (/mur:5)
-
- -------------------------------------------------------------------------------
- Contacts
- -------------------------------------------------------------------------------
-
- RAZORWORKS
-
- For the latest news and information visit www.razorworks.com
-
- EMPIRE INTERACTIVE - EUROPE
-
- Freephone sales and demo/patch ordering Tel : 0800 783 0156
- Technical Support Tel : +44 (0)181 343 9143
- E-mail: support@empire.co.uk
-
- EMPIRE INTERACTIVE - US
-
- Sales and updates Tel : 1-800-216-9706
- Technical Support Tel : 1-415-439-4859
- Fax : 1-415-439-4928
- E-mail: support@empire-us.com
-
- -------------------------------------------------------------------------------
- Ordering Information
- -------------------------------------------------------------------------------
-
- To order Apache Havoc from inside the United Kingdom send a cheque payable to
- 'Empire Interactive' for ú34.99 (incl. p&p) to:
-
- Empire Interactive
- The Spires
- 677 High Road
- North Finchley
- London
- N12 0DA
-
- To order Apache Havoc from outside the United Kingdom send a cheque payable to
- 'Empire Interactive' for ú39.99 (incl. p&p).
-
- Or you can place your order by phone on 0800 783 0156 (Open Mon-Fri 10:00am
- to 5:30pm)
-